There are games we like, and there are games we hate. But what we all forget is, there are games that we will never, ever have a chance to play. This feature will cover 28 games you'll most likely never get your hands on, but hey, we can all dream, right? GamerHelp proudly presents, 28 Games You'll Never Get To Play!
Seemingly a promotion for the ultra cool Reebok Pumps, the game put you in control of a cutesy re-imagining of Dracula as you guided him with his slick shoes on his way to his girlfriends house... to drink her blood. Though the game was reviewed by several publications, it was unfortunately never released.
This prehistoric fighter was to feature a new system which would allow the player to switch between a character's human form and their prehistoric form. Although this game had quite a lot of hype behind it, Atari canceled it when the original game's popularity began to die down. Although never released, test builds can still be found on some emulation sites.
Though not much is known about this little title, it was definitely in development before it was dropped. This could've been due to the Kids' waning popularity, and the fact that a Nirvana game would've been a million times more popular for the time.
One of the most disappointing game cancellations, Starfox 2 was to one-up the first release in many ways, and was completely finished before it was canned. Some of the gameplay features translated to Starfox 64, but many a gamer is left wondering what could have been.
Viacom New Media was set to publish Cryo Interactive's take on the deranged MTV cartoon, but as a result of a merger the title was canned. Now all we're left with is a craptacular video game based on the recent craptacular film. Dammit.
What was to be the first "Mana" game for the NES, Square denies ever having released The Emergence of Excalibur, though there are some who claim the game was actually released in 1987. Unforunately, the rumor was just that... a rumor.
Besides being one of the most hilariously titled games of all time, this title actually had ads in magazines (which the image was taken from) for its release, only it was later canceled and creator Matthew Smith moved on to other projects. The game was to be based around a canine main character who zipped around Roadrunner-style, avoiding chickens and trucks to reach the end goal. Yes, it was going to be very, very strange.
Some believe that Sonic Crackers eventually turned into Knuckles Chaotix for the 32X, but when looking at early screens of the game, there are many recognizable differences. The sprites shown in early tests were taken from Sonic 2, and the two-player system (each character was bound to the other by a bungie-type cord with a ring on either end) allowed players to volley the other at high speeds to reach certain locations. In the end Sonic Crackers would've been a nice addition to the Sonic oeuvre, save for the awkward title.
Oh why did this game never come out. This 16-bit title put you in control of Billy's favorite feline, on a quest to stomp all over Republican big wigs like Bush and Nixon on a quest to the White House to warn about a planned nuclear assault. If the overtly political theme of this game doesn't give you a hint as to why this game was canned, then this article is useless.
An exercise in bad timing, Tattoo Assassins was to be Mortal Kombat's fighting rival. Early shots show similar digitally pseudo-realistic character models, and it was also planned to have over 200 fatalities. Aside from the internal strife that riddled the development of the game, the market at the time was so saturated with new fighters like Killer Instinct and Primal Rage that Tattoo Assassins wouldn't have had a fighting chance, really.






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